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Stats & Skills

Hit Points (HP)

45/45

Damage Dice

1d6 + 5

Cerberus FB.png

Evasion Class (EC)

15

Healing Dice

1d6 - 4

Strength

+5

​[ 20 ]

Dexterity

+5

​[ 20 ]

Constitution

+5

​[ 20 ]

Intelligence

-4

​[ 2 ]

Wisdom

-4

​[ 2 ]

Charisma

-4

​[ 2 ]

Total

66

Apex Predator [Skill]

Cerberus is a formidable warrior, shaped by the fires of countless battles. He possesses an instinctive grasp of the brutal language of violence, able to decipher the rhythms of conflict with chilling precision. Each movement he makes is calculated; he knows precisely where to strike and with what force to unleash maximum damage.

Mechanic: Once per event/trial, when engaging an opponent previously encountered, or that he is familiar with, Cerberus can use his action to deliver a debilitating wound, doubling the damage inflicted on a successful hit.

Beastial Blood Rage [Weakness]

At the core of Cerberus lies a primal beast, its feral instincts ever poised just beneath the skin, eager to erupt at the slightest provocation. During moments of peril, the creature awakes, unleashing a torrent of unrestrained fury that can turn against friend and foe alike, igniting a ferocious rage that blinds him to all but the threat at hand, even towards those he holds dear.

Mechanic: When Cerberus drops below half health during a trial or event for the first time, he must make a DC 12 Wisdom saving throw. If he fails, Cerberus enters a frenzy and goes into a bestial rage, attacking the nearest opponent(s) without regard for whether they are friends or foes. While in this frenzied state, any attacks made against him are made with advantage. Allies can attempt to calm Cerberus by succeeding on a DC 12 Wisdom check.

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