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Stats & Skills

Hit Points (HP)

42/42

Damage Dice

1d6 - 3

Evasion Class (EC)

13

Healing Dice

1d6 + 3

Strength

-3

​[ 5 ]

Dexterity

+3

​[ 16 ]

Constitution

+1

​[ 12 ]

Intelligence

+2

​[ 14 ]

Wisdom

+3

​[ 17 ]

Charisma

-4

​[ 2 ]

Total

66

Touch & Go [Skill]

From a young age, Ender confronted the harsh realities of life, mastering the art of healing in response to the wounds—both physical and emotional—inflicted by those close to them.

Mechanic: Ender has advantage on Medicine rolls.

I Walk a Lonely Road [Weakness]

Ender is more accustomed to solitude than to the company of others. In every aspect of their existence, whether in thought or action, Ender navigates the world alone.

Mechanic: Ender has disadvantage on Charisma checks.

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