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Stats & Skills
Hit Points (HP)
42/42
Damage Dice
1d6 - 3

Evasion Class (EC)
13
Healing Dice
1d6 + 3
Strength
-3
​[ 5 ]
Dexterity
+3
​[ 16 ]
Constitution
+1
​[ 12 ]
Intelligence
+2
​[ 14 ]
Wisdom
+3
​[ 17 ]
Charisma
-4
​[ 2 ]
Total
66
Touch & Go [Skill]
From a young age, Ender confronted the harsh realities of life, mastering the art of healing in response to the wounds—both physical and emotional—inflicted by those close to them.
Mechanic: Ender has advantage on Medicine rolls.
I Walk a Lonely Road [Weakness]
Ender is more accustomed to solitude than to the company of others. In every aspect of their existence, whether in thought or action, Ender navigates the world alone.
Mechanic: Ender has disadvantage on Charisma checks.
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